Learn the Game
Rug'd is a resource-driven strategy card game. Learn the zones, master the economy, and drain your opponent's Capital to zero.
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Contents
Each player starts with 25 Capital — your life total. The goal is simple: reduce your opponent's Capital to zero before they do the same to you. Capital can be gained back through LP exchange and card effects, so protecting your economy is just as important as attacking theirs.

Every Rug'd deck contains exactly 69 cards — 25 Token Cards and 44 Action Cards. Token Cards never enter your hand or deck; they start in the Generator Zone and are bridged into play during the game.
Action Cards are the cards that populate your hand — Sentients, Soulbounds, and Catalysts. These 44 cards are shuffled into your draw pile and drawn throughout the game. You may include up to 4 copies of any single Action Card.
There are four types of cards in Rug'd. Each plays a distinct role in your strategy.

Your primary combatants. Sentients attack, defend, and use abilities in the Arena. They are the core of your battle strategy.

One-time effect cards that disrupt, boost, or manipulate the game state. Classified by timing — some play on your turn, others on your opponent's.

Permanent upgrades attached to Sentients. They enhance stats and grant abilities, but are destroyed when the Sentient they're attached to falls.

The economic fuel of your deck. Tokens pay for Action Cards and generate LP when staked. Every deck runs exactly 25.
The battlefield is divided into six zones. Mastering how cards move between zones is the key to controlling the game.

Each turn moves through five phases in order. You cannot skip phases or change the sequence.
Pay 1 LP to unlock all locked cards. Resolve any start-of-turn effects.
Draw 1 card from your deck. Some effects allow additional draws at LP cost.
Mint cards from hand into your Wallet, bridge Tokens from the Generator, move cards between zones, Deploy cards to the Arena, activate Catalyst effects, and use abilities.
Declare attacks with unlocked Sentients. Opponent declares blocks. Resolve damage. Attackers become locked.
A second action window after Combat resolves — you may still mint cards, move cards between zones, deploy cards to the Arena, and activate abilities. Then resolve end-of-turn effects, check hand size (10 card max), and pass turn to your opponent.
LP is the economic engine of Rug'd. You generate LP by staking cards in the Staking Zone. Each card generates LP per turn equal to its Staking Value — shown as the upside-down triangle (▽) in the card's stat cluster. Token Cards generate 1 LP per turn by default. LP carries over between turns with no cap. Running low on LP means running low on options.

Combat happens during your Combat Phase. Unlocked Sentients in your Arena can declare attacks. Your opponent may block with their own Sentients. Unblocked attacks deal damage directly to your opponent's Capital.
Reduce your opponent's Capital to zero. There are no alternate win conditions in the base game — victory is always achieved through Capital depletion — AKA rugging your opponent!